• By: Bally Midway
  • Released: 1980
  • Display: Vertical (Cocktail or Upright)
  • Pinout: 22-pin Custom
  • CPU: Z80
  • Input: 4-Way Joystick
  • Players: 2 (alternating)
  • Identifying Marks: "Jr. PACMAN (FIELD-KIT) silk-screen'd on PCB.
  • This is the last of the PacMan series of games to be created. It is the only one with a scrolling maze. The game features 8 mazes. My PCB has been converted to JAMMA by performing the modifications below. (A..Z is on component side, 1..22 is on solder side). A and 1 are nearest the heatsink. Letter Pins go ABCDEFHJKLMNPRSTUVWXYZ
    JAMMA Conversion:
    • *** I take no responsibility if the conversion causes damage to your game! This is the way I modified my PCB. Your PCB may be different.
    • Remove Q50 (transistor attached to large heatsink)
    • Remove IR1 (4-pin transistor-like device)
    • Provide +5V to: C,D,3,4,5,18
    • Provide +12V to: W,X,19,20
    • Provide GND to: A,B,Y,Z,1,2,15,21,22
    • Speaker: Pin-F = positive, Pin-H = negative.
    • Credit Switch: Pin-9
    • 1P Start: Pin-L, 2P Start: Pin-10
    • 1P Left: Pin-M, 2P Left: Pin-P
    • 1P Right: Pin-11, 2P Right: Pin-13
    • 1P Up: Pin-N, 2P Up: Pin-12
    • 1P Down: Pin-14, 2P Down: Pin-V
    • Above switches (1P/2P-U/D/L/R, and credit switch) all must return to GND on their other pins.
    • If you want the game in cocktail-mode, tie Pin-R to GND. Otherwise, leave it unconnected.
    • Video: VideoGND = Pin-S, VideoR = Pin-T, VideoG = Pin-16, VideoB = Pin-U, VideoSYNC = Pin-17
    • When you power-up your game, adjust your power supply so that you see between +4.90V and +5.00V across chip 10D Pins 7 and 14. If voltage is low, the game may act strangely. Mine had a corrupted maze for player-2, and eating the tricycle with player-1 would not work properly. Needless to say, too much voltage will toast your game.