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- By: Bally Midway
- Released: 1980
- Display: Vertical (Cocktail or Upright)
- Pinout: 22-pin Custom
- CPU: Z80
- Input: 4-Way Joystick
- Players: 2 (alternating)
- Identifying Marks: "Jr. PACMAN (FIELD-KIT) silk-screen'd on PCB.
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This is the last of the PacMan series of games to be created.
It is the only one with a scrolling maze.
The game features 8 mazes. My PCB has been converted to JAMMA
by performing the modifications below.
(A..Z is on component side, 1..22 is on solder side). A and 1 are nearest the heatsink.
Letter Pins go ABCDEFHJKLMNPRSTUVWXYZ
JAMMA Conversion:
- *** I take no responsibility if the conversion causes damage to your game! This is the way I modified my PCB. Your PCB may be different.
- Remove Q50 (transistor attached to large heatsink)
- Remove IR1 (4-pin transistor-like device)
- Provide +5V to: C,D,3,4,5,18
- Provide +12V to: W,X,19,20
- Provide GND to: A,B,Y,Z,1,2,15,21,22
- Speaker: Pin-F = positive, Pin-H = negative.
- Credit Switch: Pin-9
- 1P Start: Pin-L, 2P Start: Pin-10
- 1P Left: Pin-M, 2P Left: Pin-P
- 1P Right: Pin-11, 2P Right: Pin-13
- 1P Up: Pin-N, 2P Up: Pin-12
- 1P Down: Pin-14, 2P Down: Pin-V
- Above switches (1P/2P-U/D/L/R, and credit switch) all must return to GND on their other pins.
- If you want the game in cocktail-mode, tie Pin-R to GND. Otherwise, leave it unconnected.
- Video: VideoGND = Pin-S, VideoR = Pin-T, VideoG = Pin-16, VideoB = Pin-U, VideoSYNC = Pin-17
- When you power-up your game, adjust your power supply so that you
see between +4.90V and +5.00V across chip 10D Pins 7 and 14.
If voltage is low, the game may act strangely. Mine had a corrupted maze for player-2,
and eating the tricycle with player-1 would not work properly. Needless to say, too much
voltage will toast your game.
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