1 *= 32768 2 .S 3 .P 4 .D ML.LOADER.. 10 JMP L100 12 F1 .BYTE "CH.GAME...." 13 F2 .BYTE "SC.SCRN...." 14 F3 .BYTE "CO.SCRN...." 15 F4 .BYTE "ML.SMOOTH.." 16 F5 .BYTE "ML.COIN...." 17 F6 .BYTE "ML.RAIN...." 18 F7 .BYTE "ML.ENERGY.." 19 F8 .BYTE "ML.BRIDGE.." 20 F9 .BYTE "ML.BAR....." 21 F10 .BYTE "ML.WATER..." 22 F11 .BYTE "ML.FANS...." 24 F12 .BYTE "ML.FALLING." 25 F13 .BYTE "ML.ROLLER.." 26 F14 .BYTE "ML.WIND...." 27 F15 .BYTE "ML.DINAMITE" 28 F16 .BYTE "ML.DOT....." 29 F17 .BYTE "ML.ELEVATOR" 30 F18 .BYTE "ML.COUNT..." 31 F19 .BYTE "ML.KEY....." 32 F20 .BYTE "ML.COLSID.." 33 F21 .BYTE "ML.START..." 34 F22 .BYTE "ML.BLANK..." 35 F23 .BYTE "ML.MOVE...." 36 F24 .BYTE "ML.SCROLL.." 37 F25 .BYTE "ML.DIE....." 38 F26 .BYTE "ML.MAIN...." 39 F27 .BYTE "ML.TITLE..." 40 F28 .BYTE "SP.GAME...." 41 F29 .BYTE "ML.SETMAP.." 42 F30 .BYTE "ML.SPLIT..." 100 L100 LDX #0:STX 53265:STX 53280:STX 53281:LDX #216:STX 53270:LDX #27 102 STX 53272:LDA #0:JSR $FF90 104 LDX #F1:JSR LOAD 106 LDX #F2:JSR LOAD 108 LDX #F3:JSR LOAD 110 LDX #27:STX 53265:LDA #1:STA 53282:LDA #14:STA 53283 112 LDX #F4:JSR LOAD 114 LDX #F5:JSR LOAD 116 LDX #F6:JSR LOAD 118 LDX #F7:JSR LOAD 120 LDX #F8:JSR LOAD 122 LDX #F9:JSR LOAD 124 LDX #F10:JSR LOAD 126 LDX #F11:JSR LOAD 128 LDX #F12:JSR LOAD 130 LDX #F13:JSR LOAD 132 LDX #F14:JSR LOAD 134 LDX #F15:JSR LOAD 136 LDX #F16:JSR LOAD 138 LDX #F17:JSR LOAD 140 LDX #F18:JSR LOAD 142 LDX #F19:JSR LOAD 144 LDX #F20:JSR LOAD 146 LDX #F21:JSR LOAD 148 LDX #F22:JSR LOAD 150 LDX #F23:JSR LOAD 152 LDX #F24:JSR LOAD 154 LDX #F25:JSR LOAD 155 LDX #F26:JSR LOAD 156 LDX #F27:JSR LOAD 157 LDX #F28:JSR LOAD 158 LDX #F29:JSR LOAD 159 LDX #F30:JSR LOAD 160 JMP 36864 170 LOAD LDA #11:JSR $FFBD 172 LDA #8:TAX:LDY #1:JSR $FFBA 174 CLC:INC 53280 176 LDA #0:JSR $FFD5 178 RTS 999 .END TX.LOADER..