10 *= 36864 12 .S 14 .P 16 .D ML.TITLE... 18 JMP L100 20 MEN .BYTE 2 22 FILE .BYTE "CO.GAME...." 24 FILE2 .BYTE "SC.GAME...." 26 TEXT1 .BYTE "..............................GAME.OVER":.BYTE 0 28 TEXT2 .BYTE ".........................BUTTON.TO.START.OVER":.BYTE 0 30 TEMP .BYTE 0 100 L100 JSR 49152 102 LDA #0:STA 53280 200 RESET LDA #147:JSR $FFD2:LDX #0:STX 53269:LDA #0:JSR 21011 202 LDX #FILE:LDA #11:JSR LOAD 204 LDX #FILE2:LDA #11:JSR LOAD:LDA #2:STA MEN 205 LDX $C07C:STX TEMP:LDX #27:STX $C07C 206 LDA #1:JSR 21011:LDA #1:STA 53249:STA 53282:LDA #14:STA 53283 210 L210 LDA #255:SEC:SBC 56320:AND #16:CMP #16:BEQ GAME:JMP CHEATER 400 GAME LDX #0:STX 828:STX 829:STX 830:STX 831:STX 832:STX 833:STX 834:STX 835 402 STX 836:STX 837:STX 838:STX 839:STX 842:STX 843:STX 253:STX 254 404 STX 844:STX 845:STX 846:STX 847:STX 855:STX 858:STX 861:STX 862 406 LDX #104:STX 848:LDX MEN:STX 856:LDX TEMP:STX $C07C 408 JSR 23808 410 LDA #TEXT1:JSR $AB1E 412 LDA #TEXT2:JSR $AB1E 414 L414 LDA #255:SEC:SBC 56320:AND #16:CMP #16:BNE L414 490 JMP RESET 500 LOAD JSR $FFBD:LDA #8:TAX:LDY #1:JSR $FFBA:LDA #0:JSR $FFD5:RTS 600 CHEATER JSR $FFE4 602 CMP #6:BNE L604:LDA MEN:CLC:ADC #1:CMP #99:BEQ L604:STA MEN 604 L604 JMP L210 999 .END TX.TITLE...